Aardman Animations Adopts 3D Format in Collaboration With Nintendo 3DS
Technology has taken such leaps and bounds that the gadgets which includes the visual display ones as well have all gone complex. A simple device is such a scenario would also however have made good effects.
Lovers of the Aardman Animations would be able to view their favorite characters every week thanks to the efforts by Nintendo — the company is well known for its gaming products. Starting from March 7, they would be uploading a 15 minute episode every week of this Animation for users to download. The format would naturally be http://good3dtv.com/ and can be viewed on their 3DS handheld device.
Another piece of good news is that no special glasses need to be worn for viewing the same. The episodes in 3D are being created by David Sproxton, the same person who created the animation in 1980 and strongly believes the 3D project would be a big hit.
Quoting him, “There is something lovely about model animation when you see it in 3D. You get a real sense of space. In animation, everything tends to be kept in focus, so your eyes can then wander around and explore the screen in 3D.”
The other projects that the studio has been working on are “The Pirates” and that creating the animation in 3D is quite complicated is what they have realized. The animation is about the Prates involved in an adventure with Scientists.
During the creation process, Aardman found that the models appeared to be of their original sizes.
Sproxton mentions, “Your eyeball distance, your intraocular they call it, determines the size and scale of what you are looking at. The wider the models are, the more toytown-ish and smaller scale they look.”
The closeness to reality was created by using the distance between eyes of the characters.
The next challenge that Sproxton faced was to get two cameras as close as that of the distance between two eyes which is in centimeters.
Sproxton worked out the solution by an integration of software, Stop Motion Pro and a device which was precision equipment. The camera mounted on the precision equipment took a picture of the right eye and then immediately moved to take a picture of the left eye. The two data were then fed into the software, Stop Motion Pro. It was during editing that the two pictures would be conjoined, and these shots were marked by the photographing equipment.